12 Nov 2023 - Jesús Noland
Excited to share a short video of a small proof of concept for a multiplayer game! 🌟🎮 This game is leveraging Unity’s Netcode for GameObjects, diving deep into the realm of seamless and synchronous multiplayer experiences.
The challenges I faced making this game were mostly related to server authoritative movement and syncing data between every player and the host.
Check out the video attached to this post on LinkedIn.